Legacy Documentation: Version 2017.2 (Go to current version)
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Rigidbody.freezeRotation

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public bool freezeRotation;

Description

Controls whether physics will change the rotation of the object.

If freezeRotation is enabled, the rotation is not modified by the physics simulation. This is useful for creating first person shooters, because the player needs full control of the rotation using the mouse. See Also: Rigidbody.constraints.

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