Shadows are cast from this object.
Shadow rendering will use the same culling mode as specified in the object's shader. Typically this means that single-sided objects (like a Plane or a Quad) do not cast shadows if the light is behind them. Use ShadowCastingMode.TwoSided to treat objects as two-sided for shadow rendering.
See Also: Renderer.shadowCastingMode.
Did you find this page useful? Please give it a rating: