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|mesh||Mesh to draw.|
|matrix||Transformation matrix to use.|
|material||Material to use.|
|submeshIndex||Which subset of the mesh to render.|
|shaderPass||Which pass of the shader to use (default is -1, which renders all passes).|
|properties||Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.|
Add a "draw mesh" command.
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