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|computeShader||ComputeShader to execute.|
|kernelIndex||Kernel index to execute, see ComputeShader.FindKernel.|
|threadGroupsX||Number of work groups in the X dimension.|
|threadGroupsY||Number of work groups in the Y dimension.|
|threadGroupsZ||Number of work groups in the Z dimension.|
|indirectBuffer||ComputeBuffer with dispatch arguments.|
|argsOffset||Byte offset indicating the location of the dispatch arguments in the buffer.|
Add a command to execute a ComputeShader.
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