Legacy Documentation: Version 2017.2 (Go to current version)
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BuiltinRenderTextureType.CameraTarget

Description

Target texture of currently rendering camera.

This is the render target where the current camera would be ultimately rendering into. The render target that is active right now might be different (e.g. during light shadow map rendering, or right after another CommandBuffer.Blit etc.).

See Also: CommandBuffer.

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