Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Sampler.isValid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var isValid: bool;
public bool isValid;

Description

Returns true if Sampler is valid. (Read Only)

Invalid Sampler represents non-existing Profiler label.

Note: At the moment all built-in counters are available only in the Editor and Development Players. Sampler.Get in non-Development Players returns invalid Sampler.

#pragma strict
function Start() {
	var sampler: var = Sampler.Get("BehaviourUpdate");
	if (sampler.isValid)
		Debug.Log("Retrieved a Sampler for BehaviourUpdate!");
	sampler = Sampler.Get("TerrainRenderer");
	if (!sampler.isValid)
		Debug.Log("Profiler label TerrainRenderer does not exist!");
}
using UnityEngine;
using UnityEngine.Profiling;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { var sampler = Sampler.Get("BehaviourUpdate"); if (sampler.isValid) Debug.Log("Retrieved a Sampler for BehaviourUpdate!");

sampler = Sampler.Get("TerrainRenderer"); if (!sampler.isValid) Debug.Log("Profiler label TerrainRenderer does not exist!"); } }

Did you find this page useful? Please give it a rating: