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ProceduralOutputType.Smoothness

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Description

Smoothness map (formerly referred to as Glossiness).

Grayscale texture which defines how rough the surface is in 'Metallic' PBR workflows, or the size of specular highlights (glossiness) in non-PBR workflows. This is the inverse of the Roughness map. White areas are smoother and will produce sharp reflections, black areas are rougher and will produce blurry reflections.

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