Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.TextureSheetAnimationModule.useRandomRow

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var useRandomRow: bool;
public bool useRandomRow;

Description

Use a random row of the texture sheet for each particle emitted.

#pragma strict
private var ps: ParticleSystem;
public var useRandomRow: boolean = true;
public var row: int = 0;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var main: var = ps.main;
	main.startLifetimeMultiplier = 2.0f;
	var tex: var = ps.textureSheetAnimation;
	tex.enabled = true;
	tex.numTilesX = 4;
	tex.numTilesY = 2;
	tex.animation = ParticleSystemAnimationType.SingleRow;
}
function Update() {
	var tex: var = ps.textureSheetAnimation;
	tex.useRandomRow = useRandomRow;
	tex.rowIndex = row;
}
function OnGUI() {
	useRandomRow = GUI.Toggle(new Rect(25, 20, 100, 30), useRandomRow, "Use Random Row");
	if (useRandomRow == false) {
		GUI.Label(new Rect(25, 60, 100, 30), "Row Index");
		row = intGUI.HorizontalSlider(new Rect(125, 65, 100, 30), floatrow, 0.0f, 1.0f);
	}
}
using UnityEngine;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool useRandomRow = true; public int row = 0;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; tex.animation = ParticleSystemAnimationType.SingleRow; }

void Update() { var tex = ps.textureSheetAnimation; tex.useRandomRow = useRandomRow; tex.rowIndex = row; }

void OnGUI() { useRandomRow = GUI.Toggle(new Rect(25, 20, 100, 30), useRandomRow, "Use Random Row");

if (useRandomRow == false) { GUI.Label(new Rect(25, 60, 100, 30), "Row Index"); row = (int)GUI.HorizontalSlider(new Rect(125, 65, 100, 30), (float)row, 0.0f, 1.0f); } } }

Did you find this page useful? Please give it a rating: