Specifies how many times the animation will loop during the lifetime of the particle.
#pragma strict private var ps: ParticleSystem; public var cycleCount: float = 1.0f; function Start() { ps = GetComponent.<ParticleSystem>(); var main: var = ps.main; main.startLifetimeMultiplier = 2.0f; var tex: var = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; } function Update() { var tex: var = ps.textureSheetAnimation; tex.cycleCount = intcycleCount; } function OnGUI() { cycleCount = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), cycleCount, 0.1f, 5.0f); }
using UnityEngine;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float cycleCount = 1.0f;
void Start() { ps = GetComponent<ParticleSystem>();
var main = ps.main; main.startLifetimeMultiplier = 2.0f;
var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; }
void Update() { var tex = ps.textureSheetAnimation; tex.cycleCount = (int)cycleCount; }
void OnGUI() { cycleCount = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), cycleCount, 0.1f, 5.0f); } }
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