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ParticleSystem.Burst Constructor

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public ParticleSystem.Burst(_time: float, _count: short)
public ParticleSystem.Burst(float _time, short _count);
public ParticleSystem.Burst(_time: float, _minCount: short, _maxCount: short)
public ParticleSystem.Burst(float _time, short _minCount, short _maxCount);
public ParticleSystem.Burst(_time: float, _minCount: short, _maxCount: short, _cycleCount: int, _repeatInterval: float)
public ParticleSystem.Burst(float _time, short _minCount, short _maxCount, int _cycleCount, float _repeatInterval);
public ParticleSystem.Burst(_time: float, _count: ParticleSystem.MinMaxCurve)
public ParticleSystem.Burst(float _time, ParticleSystem.MinMaxCurve _count);
public ParticleSystem.Burst(_time: float, _count: ParticleSystem.MinMaxCurve, _cycleCount: int, _repeatInterval: float)
public ParticleSystem.Burst(float _time, ParticleSystem.MinMaxCurve _count, int _cycleCount, float _repeatInterval);

Parameters

_time Time to emit the burst.
_minCount Minimum number of particles to emit.
_maxCount Maximum number of particles to emit.
_count Number of particles to emit.
_cycleCount Number of times to play the burst. (0 means indefinitely).
_repeatInterval How often to repeat the burst, in seconds.

Description

Construct a new Burst with a time and count.

See Also: ParticleSystem.emissionModule.SetBursts, ParticleSystem.emissionModule.GetBursts.

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