msgType | Message type. |
This begins a new message, which should be completed with FinishMessage() once the payload has been written.
no example available in JavaScript
using UnityEngine; using UnityEngine.Networking;
public class ExampleScript : MonoBehaviour { void Start() { short myMsgType = 444;
NetworkWriter writer = new NetworkWriter(); writer.StartMessage(myMsgType); writer.Write("test data"); writer.FinishMessage(); NetworkClient myClient = new NetworkClient(); myClient.Send(writer, 0); } }
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