Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkAnimator.SetTrigger

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method SetTrigger(triggerName: string): void;
public void SetTrigger(string triggerName);
public method SetTrigger(hash: int): void;
public void SetTrigger(int hash);

Parameters

name Name of trigger.
hash Hash id of trigger (from the Animator).

Description

Causes an animation trigger to be invoked for a networked object.

If local authority is set, and this is called from the client, then the trigger will be invoked on the server and all clients. If not, then this is called on the server, and the trigger will be called on all clients.

Did you find this page useful? Please give it a rating: