Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MovieTexture.Stop

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public method Stop(): void;
public void Stop();

Description

Stops playing the movie, and rewinds it to the beginning.

// Assigns a movie texture to the current object. It starts playing
// automatically and stops when the space bar is pressed.

var movTexture : MovieTexture;

function Start () { GetComponent.<Renderer>().material.mainTexture = movTexture; movTexture.Play(); }

function Update() { if(Input.GetKeyDown(KeyCode.Space)) movTexture.Stop(); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public MovieTexture movTexture; void Start() { GetComponent<Renderer>().material.mainTexture = movTexture; movTexture.Play(); } void Update() { if (Input.GetKeyDown(KeyCode.Space)) movTexture.Stop(); } }

Did you find this page useful? Please give it a rating: