Legacy Documentation: Version 2017.2 (Go to current version)
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MonoBehaviour.OnTriggerExit(Collider)

Parameters

other The other Collider involved in this collision.

Description

OnTriggerExit is called when the Collider other has stopped touching the trigger.

This message is sent to the trigger and the collider that touches the trigger. Notes: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerExit(Collider other) { Destroy(other.gameObject); } }

OnTriggerExit can be a co-routine, simply use the yield statement in the function.

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