Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MonoBehaviour.OnDestroy()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This function is called when the MonoBehaviour will be destroyed.

OnDestroy will only be called on game objects that have previously been active.

function OnDestroy () {
    print("Script was destroyed");
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnDestroy() { print("Script was destroyed"); } }

OnDestroy cannot be a co-routine.

Did you find this page useful? Please give it a rating: