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OnControllerColliderHit is called when the controller hits a collider while performing a Move.

This can be used to push objects when they collide with the character.

// this script pushes all rigidbodies that the character touches

var pushPower : float = 2.0; function OnControllerColliderHit (hit : ControllerColliderHit) { var body : Rigidbody = hit.collider.attachedRigidbody; // no rigidbody if (body == null || body.isKinematic) return;

// We dont want to push objects below us if (hit.moveDirection.y < -0.3) return;

// Calculate push direction from move direction, // we only push objects to the sides never up and down var pushDir : Vector3 = Vector3 (hit.moveDirection.x, 0, hit.moveDirection.z);

// If you know how fast your character is trying to move, // then you can also multiply the push velocity by that.

// Apply the push body.velocity = pushDir * pushPower; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float pushPower = 2.0F; void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody body = hit.collider.attachedRigidbody; if (body == null || body.isKinematic) return; if (hit.moveDirection.y < -0.3F) return; Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z); body.velocity = pushDir * pushPower; } }

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