Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|triangles||The list of indices that define the triangles.|
|submesh||The submesh to modify.|
|calculateBounds||Calculate the bounding box of the Mesh after setting the triangles. This is done by default. Use false when you want to use the existing bounding box and reduce the CPU cost of setting the triangles.|
Sets the triangle list for the sub-Mesh.
A sub-Mesh is simply a separate triangle list. When the Mesh Renderer uses multiple Materials, you should
ensure that there are as many sub-Meshes as Materials.
It is recommended to assign the triangle array after assigning the vertex array, in order to avoid out-of-bounds errors.
See Also: subMeshCount.
Did you find this page useful? Please give it a rating: