Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MaterialPropertyBlock.SetVector

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method SetVector(name: string, value: Vector4): void;
public void SetVector(string name, Vector4 value);
public method SetVector(nameID: int, value: Vector4): void;
public void SetVector(int nameID, Vector4 value);

Parameters

name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
value The Vector4 value to set.

Description

Set a vector property.

Adds a property to the block. If a vector property with the given name already exists, the old value is replaced. If the property is previously added using SetColor, the value is automatically converted to active color space as if ::SetColor is called.

See Also: SetColor, SetMatrix, SetFloat, SetTexture.

Did you find this page useful? Please give it a rating: