Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Material.GetVectorArray

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public method GetVectorArray(name: string): Vector4[];
public Vector4[] GetVectorArray(string name);
public method GetVectorArray(nameID: int): Vector4[];
public Vector4[] GetVectorArray(int nameID);

Parameters

name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.

Description

Get a named vector array.

See Also: SetVectorArray.


public method GetVectorArray(name: string, values: List<Vector4>): void;
public void GetVectorArray(string name, List<Vector4> values);
public method GetVectorArray(nameID: int, values: List<Vector4>): void;
public void GetVectorArray(int nameID, List<Vector4> values);

Parameters

name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
values The list to hold the returned array.

Description

Fetch a named vector array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

Did you find this page useful? Please give it a rating: