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LineRenderer.useWorldSpace

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public var useWorldSpace: bool;
public bool useWorldSpace;

Description

If enabled, the lines are defined in world space.

This means the object's position is ignored, and the lines are rendered around world origin.

    // Creates a line renderer at the origin with 2 colors.

function Start() { var lineRenderer : LineRenderer; lineRenderer = gameObject.AddComponent.<LineRenderer>(); lineRenderer.useWorldSpace = false; lineRenderer.material = new Material (Shader.Find("Particles/Additive")); lineRenderer.SetColors(Color.red, Color.yellow); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { LineRenderer lineRenderer; lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.useWorldSpace = false; lineRenderer.material = new Material(Shader.Find("Particles/Additive")); lineRenderer.SetColors(Color.red, Color.yellow); } }

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