Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PrimitiveBoundsHandle.IsAxisEnabled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

protected method IsAxisEnabled(axis: IMGUI.Controls.PrimitiveBoundsHandle.Axes): bool;
protected bool IsAxisEnabled(IMGUI.Controls.PrimitiveBoundsHandle.Axes axis);
protected method IsAxisEnabled(vector3Axis: int): bool;
protected bool IsAxisEnabled(int vector3Axis);

Parameters

axis An Axes.
vector3Axis An integer corresponding to an axis on a Vector3. For example, 0 is x, 1 is y, and 2 is z.

Returns

bool true if the specified axis is enabled; otherwise, false.

Description

Gets a value indicating whether the specified axis is enabled for the current instance.

See Also: axes.

Did you find this page useful? Please give it a rating: