Maximum players limit.
// Requests info from the master server and prints
// the gameType of each host
function Start() {
var hostData : HostData[] = MasterServer.PollHostList();
for(var element : HostData in hostData) {
Debug.Log(element.gameName + " max spots: " + element.playerLimit);
}
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " max spots: " + element.playerLimit); } } }
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