Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|dest||Destination RenderTexture, or
|mat||Material to use for copying. Material's shader should do some post-processing effect.|
|offsets||Variable number of filtering offsets. Offsets are given in pixels.|
Copies source texture into destination, for multi-tap shader.
This is mostly used for implementing some [post-processing effects. For example,
Gaussian or iterative Cone blurring samples source texture at multiple different locations.
dest to be active render texture, sets
_MainTex property on the material, and draws a full-screen quad. Each vertex of the quad
has multiple texture coordinates set up, offset by
See Also: Graphics.Blit, post-processing effects.
Did you find this page useful? Please give it a rating: