The Collider attached to this GameObject (Read Only). (Null if there is none attached).
var other : GameObject; other.collider.material.dynamicFriction = 1;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject other; void Example() { other.collider.material.dynamicFriction = 1; } }
Did you find this page useful? Please give it a rating: