Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.

ScriptableRenderContext.DrawShadows

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method DrawShadows(ref settings: Experimental.Rendering.DrawShadowsSettings): void;
public void DrawShadows(ref Experimental.Rendering.DrawShadowsSettings settings);

Parameters

settings Specifies which set of shadow casters to draw, and how to draw them.

Description

Draw shadow casters for a single light.

Please note that in the case of DrawShadows called multiple times for the same light and using split spheres, shadow casters whose shadow volumes are fully covered by an earlier split will be discarded in following splits for performance reasons. One should thus use the split with the smallest index in case of split overlaps.

See Also: CullResults, DrawShadowsSettings.

Did you find this page useful? Please give it a rating: