Legacy Documentation: Version 2017.2 (Go to current version)
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Experimental: this API is experimental and might be changed or removed in the future.

ScriptableRenderContext.DrawRenderers

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public method DrawRenderers(ref settings: Experimental.Rendering.DrawRendererSettings): void;
public void DrawRenderers(ref Experimental.Rendering.DrawRendererSettings settings);
public method DrawRenderers(ref settings: Experimental.Rendering.DrawRendererSettings, stateBlock: Experimental.Rendering.RenderStateBlock): void;
public void DrawRenderers(ref Experimental.Rendering.DrawRendererSettings settings, Experimental.Rendering.RenderStateBlock stateBlock);
public method DrawRenderers(ref settings: Experimental.Rendering.DrawRendererSettings, stateMap: List<RenderStateMapping>): void;
public void DrawRenderers(ref Experimental.Rendering.DrawRendererSettings settings, List<RenderStateMapping> stateMap);

Parameters

settings Specifies which set of visible objects to draw, and how to draw them.
stateBlock Specifies parts of the render state to override.
stateMap Specifies parts of the render state to override for specific render types.

Description

Draw subset of visible objects.

If a state block is supplied, the render state will be overridden for all objects drawn during the function call. If a state map is supplied the render state will be overridden for objects where the RenderType of the sub-shader matches a value in the map. If multiple mappings match the first is used. A mapping with renderType set to null will match everything.

See Also: CullResults, DrawRendererSettings, RenderStateBlock, RenderStateMapping.

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