Legacy Documentation: Version 2017.2 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public method DestroyCreatedInstances(): void;
public void DestroyCreatedInstances();


Override this method to destroy RenderPipeline cached state.

This function is called whenever an IRenderPipelineAsset goes out of scope; on entering or exiting Play Mode; and on Editor or application shutdown.

Call this when you manually want to force the RenderPipeline to be built. This is necessary when modifying the pipeline outside of the Asset pipeline. For example, you might create a custom Inspector that does not use SerializedProperties. In such cases, make the necessary modifications and then call SetAssetDirty on the RenderPipeline to ensure it gets rebuilt.

Did you find this page useful? Please give it a rating: