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Experimental: this API is experimental and might be changed or removed in the future.

CullResults.ComputeDirectionalShadowMatricesAndCullingPrimitives

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public method ComputeDirectionalShadowMatricesAndCullingPrimitives(activeLightIndex: int, splitIndex: int, splitCount: int, splitRatio: Vector3, shadowResolution: int, shadowNearPlaneOffset: float, out viewMatrix: Matrix4x4, out projMatrix: Matrix4x4, out shadowSplitData: Experimental.Rendering.ShadowSplitData): bool;
public bool ComputeDirectionalShadowMatricesAndCullingPrimitives(int activeLightIndex, int splitIndex, int splitCount, Vector3 splitRatio, int shadowResolution, float shadowNearPlaneOffset, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out Experimental.Rendering.ShadowSplitData shadowSplitData);

Parameters

activeLightIndex The index into the active light array.
splitIndex The cascade index.
splitCount The number of cascades.
splitRatio The cascade ratios.
shadowResolution The resolution of the shadowmap.
shadowNearPlaneOffset The near plane offset for the light.
viewMatrix The computed view matrix.
projMatrix The computed projection matrix.
shadowSplitData The computed cascade data.

Returns

bool If false, the shadow map for this cascade does not need to be rendered this frame.

Description

Calculates the view and projection matrices and shadow split data for a directional light.

See Also: ShadowSplitData.

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