This function is called when the object is loaded.
#pragma strict public class ExampleScript extends MonoBehaviour { public override function OnEnable() { .OnEnable(); print("editor was enabled"); } }
using UnityEngine; using UnityEditor; using UnityEditor.Experimental.AssetImporters;
public class ExampleScript : MonoBehaviour { public override void OnEnable() { base.OnEnable(); print("editor was enabled"); } }
OnEnable cannot be a co-routine.
Did you find this page useful? Please give it a rating: