Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Event.commandName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var commandName: string;
public string commandName;

Description

The name of an ExecuteCommand or ValidateCommand Event.

Available commands are:

"Copy", "Cut", "Paste", "Delete", "SoftDelete", "Duplicate", "FrameSelected", "FrameSelectedWithLock", "SelectAll", "Find" and "FocusProjectWindow".

Sent only in the editor.

See Also: EventType.ExecuteCommand, EventType.ValidateCommand.

#pragma strict
public class EventCmdNameExample extends MonoBehaviour {
	// Detects commands executed and prints them.
	function OnGUI() {
		var e: Event = Event.current;
		if (e.commandName != "")
			Debug.Log("Command recognized: " + e.commandName);
	}
}
using UnityEngine;

public class EventCmdNameExample : MonoBehaviour { // Detects commands executed and prints them. void OnGUI() { Event e = Event.current;

if (e.commandName != "") Debug.Log("Command recognized: " + e.commandName); } }

Did you find this page useful? Please give it a rating: