The character typed.
Used in EventType.KeyDown event. Note that EventType.KeyUp events might not contain
a character, only Event.keyCode.
See Also: Event.keyCode.
function OnGUI() { var e : Event = Event.current; if (e.isKey) { Debug.Log("Detected character: " + e.character); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isKey) Debug.Log("Detected character: " + e.character); } }
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