Legacy Documentation: Version 2017.2 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




OnDestroy is called to close the EditorWindow window.

A simple example of OnDestroy()

no example available in JavaScript
// OnDestroy example.
// Close the window when the Button is pressed.  The window
// will receive an OnDestroy() call.

using UnityEngine; using UnityEditor;

public class OnDestroyExample : EditorWindow { [MenuItem("Examples/OnDestroyExample")] static void Init() { GetWindow<OnDestroyExample>("OnDestroy"); }

void OnGUI() { if (GUILayout.Button("Close")) { this.Close(); } }

void OnDestroy() { Debug.Log("Destroyed..."); } }

Did you find this page useful? Please give it a rating: