Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseignoreReferencesFromScript | When true delete assets even if linked in scripts. |
Unloads assets that are not used.
An asset is deemed to be unused if it isn't reached after walking the whole game object hierarchy, including script components. Static variables are also examined.
By passing in an additional parameter, asset references from script properties and static variables can optionaly be ignored. The unloaded assets will be loaded again on first use.
This method differs from Resources.UnloadUnusedAssets in that it will wait for asset garbage collection to finish before returning.
See Also: Resources.UnloadUnusedAssets.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information