Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CubemapArray.SetPixels

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method SetPixels(colors: Color[], face: CubemapFace, arrayElement: int, miplevel: int = 0): void;
public void SetPixels(Color[] colors, CubemapFace face, int arrayElement, int miplevel = 0);

Parameters

colors An array of pixel colors.
face Cubemap face to set pixels for.
arrayElement Array element index to set pixels for.
miplevel Mipmap level to set pixels for.

Description

Set pixel colors for a single array slice/face.

This function takes a color array and changes the pixel colors of the whole mip level of a single cubemap face. Call Apply to actually upload the changed pixels to the graphics card.

See Also: SetPixels32, GetPixels, Texture2D.SetPixels, Graphics.CopyTexture.

Did you find this page useful? Please give it a rating: