The game object that was hit by the controller.
// Objects we touch, move them to position (0, 0, 0)
function OnControllerColliderHit(hit : ControllerColliderHit) {
hit.gameObject.transform.position = Vector3.zero;
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { hit.gameObject.transform.position = Vector3.zero; } }
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