Raw ComputeBuffer type (byte address buffer).
In HLSL shaders, this maps to ByteAddressBuffer
or RWByteAddressBuffer
. Underlying DX11 format for shader access is typeless R32.
See Microsoft's HLSL documentation on ByteAddressBuffer and RWByteAddressBuffer.
See Also: ComputeBuffer, ComputeShader, Material.SetBuffer.
Did you find this page useful? Please give it a rating: