Default ComputeBuffer type (structured buffer).
In HLSL shaders, this maps to StructuredBuffer<T>
or RWStructuredBuffer<T>
.
The stride
passed when constructing the buffer must match structure size, be a multiple of 4 and less than 2048.
See Microsoft's HLSL documentation on StructuredBuffer and RWStructuredBuffer.
See Also: ComputeBuffer, ComputeShader, Material.SetBuffer.
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