A constant, external acceleration applied to the cloth.
Use this to simulate constant forces on the cloth, such as wind waving a flag. See Also: Cloth.randomAcceleration.
// Make this cloth fall at half speed (if is affected by gravity).
transform.GetComponent.<Cloth>().externalAcceleration = -Physics.gravity/2;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2; } }
Did you find this page useful? Please give it a rating: