Legacy Documentation: Version 2017.2 (Go to current version)
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CharacterController.isGrounded

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public bool isGrounded;

Description

Was the CharacterController touching the ground during the last move?

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { CharacterController controller = GetComponent<CharacterController>(); if (controller.isGrounded) print("We are grounded"); } }

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