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Bounds.IntersectRay

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public method IntersectRay(ray: Ray): bool;
public bool IntersectRay(Ray ray);

Description

Does ray intersect this bounding box?

// Function to detect if a ray (representing a beam weapon, say)
// makes contact with the collider's bounds.

var coll: Collider;

function Start() { // Store a reference to the collider once at startup. coll = GetComponent.<Collider>(); }

function DetectHit(ray: Ray) { return coll.bounds.IntersectRay(ray); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Collider coll; void Start() { coll = GetComponent<Collider>(); } bool DetectHit(Ray ray) { return coll.bounds.IntersectRay(ray); } }

public method IntersectRay(ray: Ray, out distance: float): bool;
public bool IntersectRay(Ray ray, out float distance);

Description

Does ray intersect this bounding box?

When the function returns true, the distance to the ray's origin will be returned in the distance parameter.

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