Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Bounds Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Bounds(center: Vector3, size: Vector3)
public Bounds(Vector3 center, Vector3 size);

Parameters

center The location of the origin of the Bounds.
size The dimensions of the Bounds.

Description

Creates a new Bounds.

Create a new Bounds with the given center and total size. Bound extents will be half the given size.

#pragma strict
// Create bounding box centered at the origin
public class Example extends MonoBehaviour {
	var b: Bounds;
	function Start() {
		b = new Bounds(new Vector3(0, 0, 0), new Vector3(1, 2, 1));
	}
}
// Create bounding box centered at the origin
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour { Bounds b;

void Start() { b = new Bounds(new Vector3(0, 0, 0), new Vector3(1, 2, 1)); } }

When no parameters are given to the constructor, the bounds created has a center of (0,0,0) and an extent of (0,0,0).

Did you find this page useful? Please give it a rating: