Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AudioSource.timeSamples

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var timeSamples: int;
public int timeSamples;

Description

Playback position in PCM samples.

Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what time variable allows.

See Also: time variable.

#pragma strict
@RequireComponent(AudioSource)
var audioSource: AudioSource;
function Start() {
	audioSource = GetComponent.<AudioSource>();
}
function Update() {
	if (Input.GetKeyDown(KeyCode.Return)) {
		audioSource.Stop();
		audioSource.Play();
	}
	Debug.Log(audioSource.timeSamples);
}
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audioSource.Stop(); audioSource.Play(); } Debug.Log(audioSource.timeSamples); } }

Did you find this page useful? Please give it a rating: