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AudioSource.spread

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public var spread: float;
public float spread;

Description

Sets the spread angle (in degrees) of a 3d stereo or multichannel sound in speaker space.

0 = all sound channels are located at the same speaker location and is 'mono'. 360 = all subchannels are located at the opposite speaker location to the speaker location that it should be according to 3D position. Default = 0.

    // when any AudioSource goes trough this transform, it will set it as 'mono'
    // and will restore the value to 3D effect after exiting
    // Make sure the audio source has a collider.
    function OnTriggerEnter(other : Collider) {
        var audio = other.GetComponent.<AudioSource>();

if(audio) audio.spread = 0; }

function OnTriggerExit(other : Collider) { var audio = other.GetComponent.<AudioSource>();

if(audio) audio.spread = 360; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { AudioSource audio = other.GetComponent<AudioSource>(); if (audio) audio.spread = 0; } void OnTriggerExit(Collider other) { AudioSource audio = other.GetComponent<AudioSource>(); if (audio) audio.spread = 360; } }

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