Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AssetImporter.assetBundleVariant

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var assetBundleVariant: string;
public string assetBundleVariant;

Description

Get or set the AssetBundle variant.

AssetBundle variant is combined with the AssetImporter.assetBundleName as the file extension to generate the full AssetBundle name.

AssetBundle variant is used to achieve virtual assets via AssetBundle. AssetBundles which have the same AssetBundle name but different AssetBundle variants will have the same internal IDs. So they can be switched out arbitrarily with AssetBundles of different variants.

Please make sure the assets exactly match in variant AssetBundles.

Did you find this page useful? Please give it a rating: