Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseAddressable name used to load an asset.
To provide custom addressable names for assets in the bundle, this array needs to be the same size as AssetBundleBuild.assetNames. Each entry in this array will be matched to the asset in assetNames based on index. If the string in a given index in addressableNames is empty, the value in assetNames at the same index is used instead (default behaviour).
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information