public method PlayInFixedTime(stateName:
string,
layer: int = -1,
fixedTime: float = float.NegativeInfinity):
void;
public void PlayInFixedTime(string stateName,
int layer = -1,
float fixedTime = float.NegativeInfinity);
public method PlayInFixedTime(stateNameHash:
int,
layer: int = -1,
fixedTime: float = float.NegativeInfinity):
void;
public void PlayInFixedTime(int stateNameHash,
int layer = -1,
float fixedTime = float.NegativeInfinity);