Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimatorStateMachine.AddState

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method AddState(name: string): Animations.AnimatorState;
public Animations.AnimatorState AddState(string name);
public method AddState(name: string, position: Vector3): Animations.AnimatorState;
public Animations.AnimatorState AddState(string name, Vector3 position);

Parameters

name The name of the new state.
position The position of the state node.

Returns

AnimatorState The AnimatorState that was created for this state.

Description

Utility function to add a state to the state machine.

The state asset that is created is added as a sub asset of the state machine. The API returns an AnimatorState which you can use to add transitions.
An example showing usage of this API can be found at the AnimatorController page.


public method AddState(state: Animations.AnimatorState, position: Vector3): void;
public void AddState(Animations.AnimatorState state, Vector3 position);

Parameters

state The state to add.
position The position of the state node.

Description

Utility function to add a state to the state machine.

This function pushes an Undo operation.

Did you find this page useful? Please give it a rating: