| fieldName | The name of the field (e.g. int counter; would have fieldName = "counter"). | 
| val | The value to assign to the field. It has to match the field type. | 
Set the value of a field in an object (non-static).
The generic parameter determines the field type.
    // Create a android.text.format.Time object, and set the 'allDay' field to true.
    function Start() {
        var jo = new AndroidJavaObject("android.text.format.Time");
        jo.Set.<boolean>("allDay", true);
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { AndroidJavaObject jo = new AndroidJavaObject("android.text.format.Time"); jo.Set<bool>("allDay", true); } }
Did you find this page useful? Please give it a rating: