Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
ClosefieldName | The name of the field (e.g. int counter; would have fieldName = "counter"). |
val | The value to assign to the field. It has to match the field type. |
Set the value of a field in an object (non-static).
The generic parameter determines the field type.
// Create a android.text.format.Time object, and set the 'allDay' field to true. function Start() { var jo = new AndroidJavaObject("android.text.format.Time"); jo.Set.<boolean>("allDay", true); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { AndroidJavaObject jo = new AndroidJavaObject("android.text.format.Time"); jo.Set<bool>("allDay", true); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information