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public var velocity: Vector3;
public Vector3 velocity;


Velocity at which the obstacle moves around the NavMesh.

// Simple behaviour to block the player who we assume is controlled
// by a NavMeshAgent.
var obs: UnityEngine.AI.NavMeshObstacle;
var player: Transform;
var moveSpeed: float;

function Start () { obs = GetComponent.<UnityEngine.AI.NavMeshObstacle>(); }

function Update() { // Find the heading to a target point five units in front of the player. var targetPoint = player.TransformPoint(Vector3.forward * 5.0); var heading = (player.position - transform.position).normalized;

// Set the obstacle to move to the target at a predetermined speed. obs.velocity = heading * moveSpeed; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public AI.NavMeshObstacle obs; public Transform player; public float moveSpeed; void Start() { obs = GetComponent<AI.NavMeshObstacle>(); } void Update() { Vector3 targetPoint = player.TransformPoint(Vector3.forward * 5.0F); Vector3 heading = player.position - transform.position.normalized; obs.velocity = heading * moveSpeed; } }

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