Legacy Documentation: Version 2017.2 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public var agentHeight: float;
public float agentHeight;


The height of the agent for baking in world units.

NavMesh will be removed from areas with a ceiling lower than this height. The build process does some quantization, so make sure that spaces you intend to be walkable have some extra head room.

Did you find this page useful? Please give it a rating: